Download The Basics of Hacking and Penetration Testing: Ethical Hacking and Penetration Testing Made Easy pdf

The Basics of Hacking and Penetration Testing Cover

The Basics of Hacking and Penetration Testing serves as an introduction to the steps required to complete a penetration test or perform an ethical hack. You learn how to properly utilize and interpret the results of modern day hacking tools; which are required to complete a penetration test. Tool coverage will include, Backtrack Linux, Google, Whois, Nmap, Nessus, Metasploit, Netcat, Netbus, and more. A simple and clean explanation of how to utilize these tools will allow you to gain a solid understanding of each of the four phases and prepare them to take on more in-depth texts and topics. This book includes the use of a single example (pen test target) all the way through the book which allows you to clearly see how the tools and phases relate.
  • Each chapter contains hands-on examples teach you how to interpret the results and utilize those results in later phases
  • Written by an author who has practical experience as a Penetration Tester and who has taught "Introduction to Penetration Testing" for 5 years
  • Utilizes Backtrack Linux distribution and the "core" tools required to complete a penetration test

Publication Date: August 4, 2011

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Download Windows Internals Part 1: Covering Windows Server 2008 R2 and Windows 7 pdf

Windows Internals Part 1: Covering Windows Server 2008 R2 and Windows 7 Cover

Delve inside Windows architecture and internals—and see how core components work behind the scenes. Led by three renowned internals experts, this classic guide is fully updated for Windows 7 and Windows Server 2008 R2—and now presents its coverage in two volumes.
As always, you get critical insider perspectives on how Windows operates. And through hands-on experiments, you’ll experience its internal behavior firsthand—knowledge you can apply to improve application design, debugging, system performance, and support.

In Part 1, you will:

  • Understand how core system and management mechanisms work—including the object manager, synchronization, Wow64, Hyper-V, and the registry
  • Examine the data structures and activities behind processes, threads, and jobs
  • Go inside the Windows security model to see how it manages access, auditing, and authorization
  • Explore the Windows networking stack from top to bottom—including APIs, BranchCache, protocol and NDIS drivers, and layered services
  • Dig into internals hands-on using the kernel debugger, performance monitor, and other tools
Publication Date: April 5, 2012

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Download Charcter development in Blender 2.5 pdf

Written for everyone from beginning Blender artists to experienced animators and game developers, CHARACTER DEVELOPMENT IN BLENDER 2.5 shows readers how to model believable characters using Blender, a free, open source 3d animation package. Covering the technical, artistic, and theoretical aspects of character development, the book provides an in-depth look at Blender's modeling tools and includes information on modeling, sculpting, materials, lighting, rendering, and more. Written in a tutorial style with step-by-step instructions the book also includes an accompanying CD-Rom that features the Blender 2.5 software and sample art.

Publication Date: June 17, 2011

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Download Javascript in 10 simple steps of less pdf

Javascript in 10 simple steps of less Cover

If you are looking to add exciting interactivity to Web pages and need a quick and easy understanding of the technology in order to do so, then this book is for you-whether you're new to JavaScript or you need a refresher on every-thing from validating user input forms to creating menu trees. Open the book and you'll discover clear, easy-to-follow instructions for more than 250 key JavaScript tasks, each presented in ten quick steps-or less. Easy-to-navigate pages, lots of screen shots, and to-the-point directions guide you through every common (and not so common) JavaScript challenge-and help you get more done in less time.
* Each solution is ten steps-or less-to help you get the job done fast* Self-contained two-page spreads deliver the answers you need-without flipping pages
* A no-fluff approach focuses on helping you achieve results* A resource packed with useful and fun ways to get the most out of JavaScript* Make it simple and get productive fast!- download ready-to-use source code for each task from the book's companion Web site
Publication Date: December 26, 2003

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How to decompile Java Archives?

How to decompile JAR ?


JD-GUI is a standalone graphical utility that displays Java source codes of “.class” files. You can browse the reconstructed source code with the JD-GUI for instant access to methods and fields. JD-GUI is free for non-commercial use.

How to change screen resolution of FP IDE?

How to change Screen size of Free Pascal IDE?

Free Pascal's FP IDE is still used for widely  used first hand for editing Pascal programs. But, FP IDE's default small screen makes it very hard to code in the FP IDE. To change the FP IDE Screen Size, we have to goto Options->Environment->Preferences... 

Then change the video mode to '80x50 color' (default is 40x25):

Alternative IDEs and Code Editors for editing Pascal Source files:

Pascal programmers can also use a fully featured Integrated Development Environment/s(eg.Lazarus, SkyIDE, Zeus IDE) or Text Editors (eg. Geany, CodeBlocks, EditPad, Notepad++ and many others):

Lazarus IDE
EditPad's Delphi Code Editor
CodeBlocks Pascal Code Editing

Download The C Answer Book pdf

The C Answer Book Cover

Provides solutions to all exercises in Kernighan & Ritchie's new ANSI C book. Ideal for use with K&R in any course on C. Careful study of this answer book will help understand ANSI C and enhance programming skills. Tondo & Gimpel describe each solution and completely format programs to show the logical flow.

Publication Date: November 11, 1998

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Download Object Oriented Programming in C++ pdf

Publication Date: 2008
Edition: 4th | 5th

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Download Fundamental Networking in Java pdf

Fundamental Networking in Java Cover

The book provides complete coverage of fundamental IP networking in Java. It introduces the concepts behind TCP/IP and UDP and their intended use and purpose; gives complete coverage of Java networking APIs, includes an extended discussion of advanced server design, so that the various design principles and tradeoffs concerned are discussed and equips the reader with analytic queuing-theory tools to evaluate design alternatives; covers UDP multicasting, and covers multi-homed hosts, leading the reader to understand the extra programming steps and design considerations required in such environments. After reading this book the reader will have an advanced knowledge of fundamental network design and programming concepts in the Java language, enabling them to design and implement distributed applications with advanced features and to predict their performance. Special emphasis is given to the scalable I/O facilities of Java 1.4 as well as complete treatments of multi-homing and UDP both unicast and multicast.

Publication Date: November 5, 2010

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Download C# Bible pdf

C# Bible Cover

100% comprehensive, the C# Bible will have even beginning programmers up and running with Microsoft's new C# language quickly and easily. But this title does not stop at just presenting the C# language - it teaches practical application development in the new .NET Framework. Starting at ground zero, readers will benefit from veteran developer Jeff Ferguson's insight into topics that include:
* Background of C#
* .NET concepts
* Defining data with variables
* Building containers with arrays
* Writing expressions and statements
* Object Oriented Programming with C#
* Maintaining state with fields
* Defining behavior with methods
* Building WinForm and WebFom applications
* Using C# in ASP.NET
* Working with COM

Publication Date: June 15, 2002

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Unity 3D Game Development By Example Beginner's Guide

The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

Publication Date: September 24, 2010

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